One of the things that PAs did back then was to leave a large triangular not-as-well-textured area where the genital geograft connected. The issue is that the part of the genital texture that's on the body - SkinHip in Genesis and Genesis 2 - is much larger than the comparable area on Genesis 3. So far, this is a particular issue with the male characters, but not as much (so far) with the female. Sometimes that can be resolved by switching the UV statement, sometimes it can't.Īnother has to do with how Genesis and Genesis 2 characters were laid out. It also depends on what the conflict is, exactly sometimes it will make the transfer, and you'll look at the results, which are utter gibberish, and then you'll realize that the issue is that it's an M4/V4 texture on an M5/V5 shape. It tries to work on the character, but then aborts with an error message, because it doesn't know how to resolve the conflict. First, especially in the first Genesis generation, there are a number of characters that are "so-and-so for Michael 5" or "so-and-so for Victoria 5", but what they really are is "so-and-so for Michael/Victoria 5 Shapes with Michael/Victoria 4 Textures." Why this matters is that while Texture Transformer can handle either one, the material preset files seem to contain conflicting information. Not a reliable thing, though.)Ī few problems that I've run into, one of which is only partly to do with Texture Transformer itself. (Weirdly, they will sometimes come through when I forget to switch a texture from Subsurface to Studio Default. There doesn't seem to be any specific thing you can do to make those textures work, although Blacksmith3D has been trying very hard to make things more consistent. eh, anyone's guess whether or not they'll come through. The caveat about the shader is that while Studio Default is the only shader that has any chance of any texture besides the diffuse making it through, it's not consistent. If you want to bring those forward to Genesis 3/8, you'll need to do a Map Transfer in Studio to move them to Base Male/Female before using TTv2 on them. It has no clue about the plethora of UVs in Genesis 2, sadly and surprisingly including both Michael 6 and Victoria 6. (2) As far as the Genesis generations go, it can deal with M5/Genesis 2 Base Male, V5/Genesis 2 Base Female. It can handle normal maps in any slot that it can recognize, although you'll then need to relabel them once the transfer is done. Also, it cannot handle the normal map in the Normal Map slot in ANY shader (granted, an issue for only a very small number of Genesis 2 characters). Same applies for Ubersurface (both 1 and 2), Subsurface, and Iray Uber - with the latter three, the only thing you can count on making the transfer is the diffuse. Some textures may not be handled well, or at all, with that. It can sort of handle HumanSurface, which is a pared-down version of Ubersurface, but not consistently. ![]() Stated Restrictions: (1) it can only deal with Daz Studio Default shader - and that has a caveat, which we'll get to. It also can deal with Anatomical Elements textures on males (but not on females - you'll need Cayman Studio's torso UV freebie to handle that), although they may need some editing (and there's also a caveat, which we'll get to). ![]() Let's first start by saying that Texture Transformer version 2 (TTv2) is massive leaps and bounds beyond Texture Transformer 1, if only (and primarily) because it no longer requires you to texture and export a CR2, which made Studio get all persnickety. ![]() I've only used it to convert to Genesis 3 to date. ![]() Texture Transformer version 2 (TTv2), produced by Blacksmith3D, is available from Renderosity, and can be used to convert textures from older UV sets to Genesis 3 Male/Female, as well as to/from Hivewire's Dawn and Dusk, and (if you get the add-on pack) SmithMicro's Paul and Pauline.
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